![]() ![]() Wolcen's future is ENTIRELY dependent on the dev teams ability to fix their bugs and issues in a TIMELY manner. But it would require that they work double time on fixing bugs and pushing out new content. Depending on how the devs go from here, this could end up being one of the best if not the best arpg on the market. Things like the apocalypse forms, the "classless" gameplay, and the fact that it does simply look better than pretty much every other arpg. Wolcen to me seems to have a lot more "hooks" that would interest a player. I think you made a lot of good points, I would say that I think that Wolcen in the long term will do better as a game both financially and for players hopefully. POE: Vastly more content, actual endgame I appreciate the concise answer. Originally posted by Darth Chocula ☠:Wolcen: Better graphics, far easier to experiment with builds they are just like normal items with one or two % stats more.so.do i need more to say? Even Uniques don't have the uniquenessity of poe or d3 items. Here in ems differ only for excel enthusiasts. In POE Items matter, and items are diverse. Even in D3 there is more replayablility because of the classes, and even the story telling parts in d3 are slightly different depending on the class you choose (like the witch after finishing the demon in the prison for example -)) ![]() (And with that i mean the comments and stupid things they say when you go through the world of poe. That can be minimized by using passive skill nodes, but even down to 5 seconds this is unusable.Įven if you don't like the amount of skills and size and possibilites of the skill tree as a casual gamer, there are at least 6 classes in poe, with different. But you will mostly only use your standard attack, because the skills have resource cost that can only be gained by standard attacks, and most of em have timers in return. Complicated means hundreds of hours of replayability, you can test all possible/impossible/stupid combinations, tons of items that fit/don't fit/ just look silly together, etc. ![]()
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